AI Insights · Timothy · January 2022
Top 5 Sniper Games Performance in Finland Q4 2021
Discover the performance trends of the top 5 sniper games on a unified platform in Finland during Q4 2021, featuring weekly downloads, revenue, and active users.
In Q4 2021, the top 5 sniper games in Finland showed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s an in-depth look at each game's performance, based on data from Sensor Tower.
Kiss of War experienced a mixed quarter. Weekly revenue started at approximately $4K at the end of September and saw a decline, reaching around $2.2K by mid-October. However, it rebounded to about $4.1K in early December before settling around $2.5K by the end of the year. Weekly downloads fluctuated, peaking at 83 in late October and dropping to just 20 in mid-December. Active users also saw a decline, from 587 at the start of the quarter to 359 by the end.
Sniper 3D: Gun Shooting Games had a relatively stable quarter. Weekly revenue hovered around $1K for most of the period, with a notable peak at $1.4K in mid-December. Downloads showed a steady trend, starting at 409 and ending at 618 by the end of December. Active users remained consistent, fluctuating between 3.8K and 3.2K, with a slight increase to 3.7K in the final week.
Sniper Strike: Shooting Games saw modest performance. Weekly revenue remained below $300 throughout the quarter, with minor fluctuations. Downloads ranged from 25 to 85, with a peak in the last week of December. Active users increased from 80 at the start to 128 by the end of the quarter.
Sniper Arena: PvP Army Shooter had a challenging quarter. Revenue saw a high of $290 at the beginning, dropping to $30 by mid-December, before ending at $120. Downloads started at 48, dropped significantly to single digits in December, and remained low. Active users also declined from 119 to 32 over the quarter.
Sniper Fury: Shooting Game showed a gradual increase in weekly revenue, starting at $156 and ending at $175. Downloads varied, peaking at 52 in late November and ending at 49 in December. Active users increased from 21 at the start to 46 by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.